![]() but the not so good guys in the party didn't want to use such valuable spells on 'not party members'. the good guys in the party (including me) didn't want to leave the adventures there to suffer for eternity, and didn't want to leave the evil guy there incase a friend of his came and released him. That lead to a big discussion on what to do after we had finished the adventure and cleared out the dungeon. Later we found an evil wizard (or was it a cleric, I can't remember) also turned to stone. So we were careful (a rarity for our group) and avoided the monster's ambush in the next room that would have transmuted some of us ( so we didn't need the ring for us like the module assumed). we found a ring that had 2 or 3 spells of stone to flesh saved on it, then a few games later we found a room that had 4 'statues' of adventure types - the dwarf knowing stone work could tell they were real people transmuted to stone. I'm always interested in the input from other, more experienced CK's as well as any zany ideas anyone here may have.įunny you mention this, and Capt K hung that answer, something similar came up a few months ago with the Monday night game. But in the meantime, they'll have no contacts in this strange realm, and I'd like to throw a few sessions at them where they need to quest for either the right components to end the petrification or to win the favor of a magic user to cast the spell for them. ![]() In my campaign, the PC's have just stepped through a planar gate into Fairyland- which I'll probably be borrowing heavily from Skottie Young's "I Hate Fairyland" comic to describe to the players (should be fun). I'm wondering if anyone has had any experience with de-petrifying characters without access to this spell, and also without access to a nearby town rife with high-level clerics to hire to do the job. It looks like the most appropriate spell from C&C would be Dispell Magic, which no-one in the party can cast. I've given a cursory glance through the PHB spells and googled "de-petrification", which pulled up a few spells from AD&D rules that would do the trick, along with some recommendations of chiselling and some other jokes. ![]() Yes, its probably my own fault for not have already killing them like a good old school DM by now anyway, and the party is now carrying with them a petrified halfling (at least it wasn't a hulking half-orc, right?) and I'm thinking a side quest is in order to save their companion. So a petrified bard in the party has lead to much upset and trepidation by the players. My adventure style is definately 'high adventure' and I do tend to balance my encounters pretty heavily in my players' favor. Half my players are noobs and this is their 1st time playing an RPG that doesn't involve a Nintendo in their lives, so I've been pretty gracious. This is the 1st brush with 'character death' in my homegame, or at least the closest I've bother to bring them to the real deal. 3 of the 4 players were slowed by the gaze attacks (1st failed save), and one was petrified (2nd failed save). Perhaps I got a little ambitious, in that I rolled out a flock of Fey Helmuth-raptors on them, which were dinosaur-headed, worm-bodied, horrors that flitted through the air on no less than 3 sets of dragonfly wings, packed a nasty bite, and even had a petrifying gaze attack from their insect-like compound eyes, which were constantly flashing in hypnotic red patterns and throwing off what I described as red sparks as they assaulted the party. ![]() On top of hitting up the Troll Lords' booth at Garycon for lots of awesome books that have not been found on my local comic shop's shelves, I also picked up the Monster Alphabet from Goodman Games, and have been having fun creating unique monsters for my homegame using that fun little book. Yes, the subject sounds like another JK Rowling film, and no I wouldn't complain if it actually was one. ![]()
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